integrationlatestIntegration / Preset properties
Preset properties
1. Preset properties
Preset properties collected on different platforms vary to some extent. For details, see the following documents: Android platform, iOS platform
Preset properties on non-native platforms (PC):
| Property name | Display name | Property type | Description |
|---|---|---|---|
| #ip | IP address | Text | The user's IP address, which AE uses to get the user's geographic location |
| #country | Country | Text | The user's country, generated from the IP address |
| #country_code | Country code | Text | The country code of the user's country (ISO 3166-1 alpha-2, that is, two uppercase letters), generated from the IP address |
| #province | Province | Text | The user's province, generated from the IP address |
| #city | City | Text | The user's city, generated from the IP address |
| #os_version | OS Version | Text | Such as windows10 |
| #os | OS | Text | For example, macOS, Windows |
| #device_id | Device ID | Text | The user's device ID |
| #screen_height | Screen height | Numeric | Screen height of the user's device, such as 1920 |
| #screen_width | Screen width | Numeric | Screen height of the user's device, such as 1080 |
| #app_version | App version | Text | The version of your app |
| #lib_version | SDK version | Text | The version of the SDK you integrated |
#zone_offset | Time Zone Offset | Numeric | Offset in hours of the data time relative to UTC |
| #system_language | OS language | Text | Language set in the user's system, such as zh |
| #install_time | Install time | Time | Time when the user installed the app |
| #fps | Frame rate | Text | Current screen frame rate |
| #disk | Disk status | Text | Current storage usage "available/total space" |
| #ram | Memory status | Text | Current memory usage "available/total memory" |
note
In v3.0.0 and later, the SDK is built on the C++ SDK, and the #install_time, #app_version, #os_version, #fps, #ram, and #disk preset properties can't be collected for now. If you need these preset properties, use a version earlier than 3.0.0
2. Get preset properties
v1.3.0 adds an API for getting preset properties. The SDK automatically adds some built-in properties when it reports event properties, and you can use this API to get the preset properties.
FString PresetProperties = UTDAnalytics::GetPresetProperties();
Was this page helpful?

