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Preset properties

Last updated 10/03/2026

1. Preset properties​

Preset properties collected on different platforms vary to some extent. For details, see the following documents: Android platform, iOS platform

Preset properties on non-native platforms (PC):

Property nameDisplay nameProperty typeDescription
#ip

IP address

TextThe user's IP address, which AE uses to get the user's geographic location
#countryCountryTextThe user's country, generated from the IP address
#country_codeCountry codeTextThe country code of the user's country (ISO 3166-1 alpha-2, that is, two uppercase letters), generated from the IP address
#provinceProvinceTextThe user's province, generated from the IP address
#cityCityTextThe user's city, generated from the IP address
#os_versionOS VersionTextSuch as windows10
#osOSTextFor example, macOS, Windows
#device_idDevice IDTextThe user's device ID
#screen_heightScreen heightNumericScreen height of the user's device, such as 1920
#screen_widthScreen widthNumericScreen height of the user's device, such as 1080
#app_versionApp versionTextThe version of your app
#lib_versionSDK versionTextThe version of the SDK you integrated

#zone_offset

Time Zone Offset

NumericOffset in hours of the data time relative to UTC
#system_languageOS languageTextLanguage set in the user's system, such as zh
#install_timeInstall timeTimeTime when the user installed the app
#fpsFrame rateTextCurrent screen frame rate
#diskDisk statusTextCurrent storage usage "available/total space"
#ramMemory statusTextCurrent memory usage "available/total memory"
note

In v3.0.0 and later, the SDK is built on the C++ SDK, and the #install_time, #app_version, #os_version, #fps, #ram, and #disk preset properties can't be collected for now. If you need these preset properties, use a version earlier than 3.0.0

2. Get preset properties​

v1.3.0 adds an API for getting preset properties. The SDK automatically adds some built-in properties when it reports event properties, and you can use this API to get the preset properties.

FString PresetProperties = UTDAnalytics::GetPresetProperties();
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