Release notes
v3.5.3
Update time: 2026/09/22 Download
Changes:
- Upgraded the iOS SDK to 3.5.3 to fix known issues
v3.5.2
Update time: 2026/09/08 Download
Changes:
- Supported auto-tracked events for Douyin mini games
v3.5.1
Update time: 2026/09/04 Download
Changes:
- Supported reporting data through direct IP connections (to prevent DNS hijacking)
- Supported SDK error callbacks
v3.5.0
Update time: 2026/07/28 Download
Changes:
- Upgraded the Android SDK to 3.4.5
v3.4.9
Update time: 2026/07/22 Download
Changes:
- Fixed known issues
v3.4.8
Update time: 2026/05/26 Download
Changes:
- Fixed known issues
v3.4.7
Update time: 2026/05/14 Download
Changes:
- Fixed known issues
v3.4.6
Update time: 2026/03/12 Download
Changes:
- Fixed known issues
v3.4.5
Update time: 2026/03/11 Download
Changes:
- Upgraded the Android module
- Upgraded the iOS module
- Fixed known issues
v3.4.2
Update time: 2025/12/03 Download
Changes:
- Upgraded the iOS module
v3.4.0
Update time: 2025/11/06 Download
Changes:
- Supported show, hide, and launch for WeChat mini games, with launch parameters collected
- Upgraded the Android and iOS third-party plugins to the latest versions
- Improved compatibility handling for the dependency package name change to @thinkingdata/analytics when exporting HarmonyOS projects (added support for the tuanjieLib project structure)
- Fixed known issues
v3.3.0
Update time: 2025/06/25 Download
Changes:
- Provided data tracking APIs at the Lua layer
- Supported configuring project information through ProjectSettings
- Code optimization
- Fixed known issues
v3.2.2
Update time: 2025/07/31 (patch version based on v3.2.1) Download
Changes:
- Fixed known issues
v3.2.1
Update time: 2025/05/09 Download
Changes:
- Fixed packaging failures on the HarmonyOS platform
v3.2.0
Update time: 2025/04/27 Download
Changes:
- Supported strategy SDK features
v3.1.4
Update time: 2025/04/03 Download
Changes:
- Fixed packaging failures
- Upgraded the iOS SDK to 3.1.0
v3.1.3
Update time: 2025/03/25 Download
Changes:
- Fixed packaging failures
v3.1.2
Update time: 2025/02/28 Download
Changes:
- Fixed packaging failures
v3.1.1
Update time: 2025/02/26 Download
Changes:
- Added support for the Tencent Ads SDK
- Fixed known issues
v3.1.0.1
Update time: 2025/03/14 (patch version based on v3.1.0) Download
Changes:
- Fixed known issues
v3.1.0
Update time: 2024/11/12 Download
Changes:
- Supported the OpenHarmony platform
v3.0.8
Update time: 2024/10/11 Download
Changes:
- Upgraded the iOS SDK to 3.0.4
- Reworked all interactions between Unity and Android
- Provided an API that reports strings directly
v3.0.7
Update time: 2024/07/29 Download
Changes:
- Fixed an issue where getting the device ID on Android caused install events to be lost
- Fixed a crash on Android when a large number of events were reported in a short time
- Fixed an issue where Android install events were lost
- Fixed a time zone issue on Android
v3.0.6
Update time: 2024/03/20 Download
Changes:
- Fixed an issue where the Android install event caused auto-tracking to stop working
v3.0.5
Update time: 2024/03/06 Download
Changes:
- Fixed a Decimal formatting error
v3.0.4
Update time: 2024/02/07 Download
Changes:
- Fixed an issue where networktype defaulted to wifi
v3.0.3
Update time: 2024/02/01 Download
Changes:
- Optimized dynamic super properties
- Optimized date formatting
v3.0.2
Update time: 2024/01/16 Download
Changes:
- Supported prefabs for the PackageManager integration method
- Changed the default networktype of the prefab to All
v3.0.1
Update time: 2023/12/04 Download
Changes:
- Upgraded the Android SDK to 3.0.0
v3.0.0
Update time: 2023/11/08 Download
Changes:
- Optimized code
v2.6.1
Update time: 2023/07/19 Download
Changes:
- Optimized code
v2.6.0
Update time: 2023/06/09 Download
Changes:
- Added support for pluggable iOS / Android native SDKs
- Optimized code
v2.5.1
Update time: 2022/11/21
Changes:
- Added support for setting instance names
- Added support for getting country/region information
- Optimized code
v2.5.0
Update time: 2022/10/20
Changes:
- Optimized code
v2.4.1
Update time: 2022/08/08
Changes:
- Supported Package Manager integration
- Added auto-tracking of scene load and unload events
- Optimized code
v2.4.0
Update time: 2022/06/14
Changes:
- Added support for appending user properties with deduplication
- Added support for auto-tracked event callbacks
- Added support for encrypted data reporting on iOS / Android
- Optimized code
v2.3.1
Update time: 2022/04/21
Changes:
- Added a switch to disable preset properties
- Optimized code
v2.3.0
Update time: 2022/02/28
Changes:
- Supported event caching and batch sending on all platforms
- Optimized code
v2.2.5
Update time: 2022/01/17
Changes:
- Added the preset property
#app_version - Supported Switch and other platforms, and removed restrictions on supported platforms
- Simplified the initialization process and removed restrictions on the Unity prefab
- Optimized code
v2.2.4
Update time: 2021/11/15
Changes:
- Supported complex data types
- Auto-tracked events support custom properties
- Supported WebGL
- Optimized code
Note: If you upgrade from an earlier version to v2.2.4, or initialize manually without loading the
ThinkingAnalyticsprefab, make sure that two scripts are attached to theGameObject:ThinkingAnalyticsAPIandThinkingSDKTask.
v2.2.2
Update time: 2021/09/15
Changes:
- Supported manual initialization
- Supports an event blocklist
- Optimized code
v2.2.1
Update time: 2021/07/21
Changes:
- Optimized code
v2.2.0
Update time: 2021/06/16
Changes:
- Supported getting preset properties
- Added C# exception collection
- Compatible with Bitcode
- Improved support for earlier Unity versions
- Updated the Android SDK (v2.7.0) and iOS SDK (v2.7.0)
- Code optimization
v2.1.5
Update time: 2021/04/19
Changes:
- Compatible with earlier .NET versions
- Code optimization
v2.1.4
Update time: 2021/03/15
Changes:
- Adapted to iOS 14
- Adapted to Android 11
- Added the preset property #bundle_id (unique app identifier)
- Optimized the logic for getting network signals
v2.1.3
Update time: 2021/01/04
Changes:
- Supported reporting data in the Unity Editor
- Supported PC games (Windows, MacOS)
- Supported setting the default instance in code in multi-instance scenarios
v2.1.2
Update time: 2020/10/29
Changes:
- Adapted to iOS 5G networks
- Optimized the reporting logic of install and start events
- Optimized the data transfer format
- Changed the default network reporting policy to 2G/3G/4G/5G/WIFI
v2.1.1
Update time: 2020/08/25
Changes:
- Fixed an issue where special events reported an incorrect #zone_offset when timeZone wasn't set.
v2.1.0
Update time: 2020/08/24
Changes:
- Supported first events, and allowed passing in a custom ID to check whether an event is reported for the first time
- Supported updatable and overwritable events
- Changed the #lib/#lib_version fields to Unity SDK information
- Upgraded the native SDK to v2.6.0
v2.0.8
Update time: 2020/06/28
Changes:
- Updated the native Android SDK to avoid null pointer exceptions in extreme cases
v2.0.7
Update time: 2020/06/23
Changes:
- Added the preset property #system_language
- Updated the native SDK versions: Android v2.5.5, iOS v2.5.5
- Android no longer adds the ThinkingAnalyticsSDK dependency by modifying the gradle configuration
v2.0.6
Update time: 2020/06/17
Changes:
- Fixed long integer overflow on 32-bit iOS devices
v2.0.5
Update time: 2020/05/19
Changes:
- Fixed an issue where version 2018.04 couldn't use NTP to calibrate time
v2.0.4
Update time: 2020/05/15
Changes:
- Updated the native iOS SDK to v2.5.2 to fix the Debug mode issue in the previous version
v2.0.3
Update time: 2020/05/14
Changes:
- Updated the native SDK versions to support the tracking management feature in the AE backend
- Optimized code to avoid exceptions (which might cause conflicts with other crash collection SDKs)
v2.0.2
Update time: 2020/04/17
Changes:
- Fixed a format error for the Double type when a custom CultureInfo is used
v2.0.1
Update time: 2020/04/14
Changes:
- Fixed a bug with reporting events in DEBUG mode on the Android platform
v2.0.0
Update time: 2020/04/03
Changes:
- Changed the auto-tracking logic to support four types of auto-tracked events: start, end, crash, and install
- Supported SDK time calibration, including timestamp calibration and NTP server calibration
- Allowed passing a specified time to user property setting APIs
v1.4.3
Update time: 2020/03/19
Changes:
- Supported setting the default time zone for the #time property of data
- Updated the native SDK versions
v1.4.2
Update time: 2020/02/21
Changes:
- Updated the iOS plugin to fix a bug introduced on older iOS versions
v1.4.1
Update time: 2020/02/14
Changes:
- Adapted to Unity 2019.3.1f1
v1.4.0
Update time: 2020/02/11
Changes:
- Property values support the List / Array types
- Added the UserAppend API
- Supported data validation in Debug mode
- Supported configuring a separate receiver URL for each instance
- Removed local data format validation
v1.3.1
Update time: 2019/12/25
Changes:
- Fixed an exit timeout on Android versions earlier than 4.3
- Fixed an error when the iOS development environment isn't included
v1.2.0
Update time: 2019/09/02
Changes:
- Supported turning data reporting off and on
- Supported pausing and resuming data reporting
- Supported lightweight instances
- Fixed a failure to set the network type in version 2019.2.1f
- Fixed inaccurate timeEvent timing
- Upgraded the Android/iOS SDK to 2.1.0
v1.1.0
Update time: 2019/08/09
Changes:
- Supported getting the device ID
- Supported dynamic super properties
- Supported install event collection
- Upgraded the embedded Android SDK to 2.0.2
- Upgraded the embedded iOS SDK to 2.0.1
- Supported a reporting cache option. You can choose to call
StartTrack()to start reporting
v1.0.0
Update time: 2019/06/20
Changes:
- Added support for setting the distinct ID and the user account ID
- Added support for reporting events and user properties
- Supported automatic reporting of the
ta_app_startandta_app_endevents - Supported the super properties API
- Supported the
timeEventAPI - Supported reporting to multiple projects

